Players online
How smooth the game ran
typical tick (ms)worst 5 seconds (ms)50 ms limitfell behind
Ticks per second (20 is perfect)
Processor
all 4 cores togethergame's main loop (% of one core)lost to other customersAdvin's 85% line
Memory
memory the game really needs (GB)game total (GB)free on the machine (GB)game's limit
Network
Megabytes sent per hour